Portal Stories Mel Ending

The end of AEGIS in 'Mel' could trigger Chell waking up for Portal 2 remotely anywhere in the country. However its more enjoyable to assume 'Mel' is meant to happen in the installation where GlaDOS herself is located. 1 Welcome to the Wiki 2 What is Portal Stories: Mel? 3 Notable Pages 4 Latest activity Welcome to the Portal Stories: Mel wiki. This wiki is trying to catalogue the contents of Portal Stories: Mel. This website is operated by volunteers so if you notice anything needs to be fixed feel free to help. Portal Stories: Mel is a free mod for the game Portal 2 by Valve Software. In it, you play as. There is no future here. Consider supporting my Patreon! - More Portal Stories: Mel - https://www.youtube.com/playlis.

Portal stories mel ending explained

I managed to post some of these on other platforms on time, but between my schedule and my energy levels, I’m posting them all here tonight. I plan on sharing a belated piece for the 31st tomorrow.

I know that many will be tempted to say that Blue Sky is their favourite, but honestly, I love Portal fanfics where Chell works at or runs a bakery/coffee shop in general (also worth noting: Blue Sky just so happens to include a bakery setting). These could be AU (alternate universe) storylines, or ones that take place post-game. Because I couldn’t narrow it down, I just drew Chell as a baker.

Portal Stories Mel Ending List

Portal Stories Mel EndingMeaningPortal Stories Mel Ending

I never finished the “draw your favourite core in the chassis” prompt (partially due to a bad headache), but I kept two promising base-sketches! It was going to be another “fix-it-Virgil” joke, hence the claws full of tools that he actually knows how to use!

Turrets haven’t really changed much in design since the first Portal game, and neither have most of the cubes (though there were new ones added). They’re still illongated egg-shapes with three legs, unless their side panels are open and their guns are out.

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Portal

It’d be hard to find a turret more defective than this—it’s half-core!

In-game, defective turrets are basically normal turrets, but without their white shell. They’re a bit tricky to draw given all those exposed mechanical components.

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Day 29 and 30 are one drawing. Their prompts were “frankenturret” and “companion cube”, respectively. I drew a companion cube-frankenturret hybrid carting another companion cube onto a button. It’s kind of a nod to how you have access to enough buttons to stack in Portal’s chamber 16.